When I was originally presented with the idea of creating a site-specific art project in Death Valley I was more than excited. I saw it as a great opportunity to escape the confines of the screen, which the majority of my work has been based on up until this point. There were a number of issues to take into account, the most important of which was the protective nature of the space we were dealing with. First and foremost, the project needed to be environmentally sensitive.
The overall goal of my project was to create a task-oriented network of knowledge distribution in the area known as the Racetrack Playa. I decided the best way to accomplish this was to loosely model my network after the sea and anchor detail of ship navigation because I found that there were many similarities between the two. Most importantly, I wanted to carry out some sort of computational task that was distributed amongst my team of volunteers and myself, similar to how a team works while piloting a ship at sea. In order to carry this out, the initial decision needed to be made as to how to establish a network out on the Playa. The simplest way to do this was have my project take place in three different places at the same time, using a low bandwidth, low-tech communication system. The best solution was to use handheld FRS/GMRS radios. They were well suited for the terrain since they operate on batteries and their range was more than sufficient for the area in which we were operating.
Coming up with a way to implement this network was a much more difficult undertaking. I decided there needed to be some sort of task: simple, but at the same time one which relied on communication between the members of my team and myself in order to be completed. Even though the project was taking place in three separate places, I needed to make each place equally important.
The most important aspect of my network was the role of the spotter. The spotter was situated on top of The Grandstand, a forty-foot mass of rock near the North end of the Playa. The Grandstand served as an ideal place for the spotter to set up since it offered an unobstructed view of the entire North end of the Playa. From atop this rock perch, the spotter was equipped with a pair of binoculars and a two-way radio. On the other end of the radio was myself, at a separate location near the road. This location served as the communication hub. At this location I had a tape recorder set up to record the communication that would be taking place. I was also equipped with another two-way radio tuned to a separate frequency that the spotter could not listen to. This frequency connected me to my volunteers out on the Northern flat of the Playa.
While I was definitely disappointed when I realized that the recording of my data didn’t exist, it should be noted that some times good things can come out of mistakes, and that is certainly the case here. I had decided on the trip out to the performance area that I should test my equipment to make sure it worked. This was not hard to do since our caravan of cars was already utilizing some of the technology. Each of the eight cars in our caravan was equipped with an FRS/GMRS radio tuned to channel seven so we could maintain verbal contact throughout our travel down the twenty-six mile washboard known as “the road.” I hooked up a spare radio to my tape recorder and proceeded to record the activity that was taking place on channel seven. While this test may have ultimately led to the demise of my tape recorder, the result might have been worth it.
What I did capture was a thirty some odd minute conversation that took place during our voyage between Ubehebe Crater and Teakettle Junction. I have since edited the tape down to about six minutes of intelligible conversation and created an mp3 file which can be downloaded and listened to here.
After listening to the tape, I was amazed at how similar this network (our caravan) was to the network I had created on the Playa with my project. In essence, both the caravan of cars and my project are task-oriented systems of knowledge distribution. While the overall task of my network was to collect the racquetballs, the task of the caravan was to make sure everyone got to where we were going safely, and in an orderly and systematic fashion. There are also a number of similarities when viewed in the context of navigation of space.
Another interesting similarity between these two events is that in each network there is a definite hierarchy to the system of knowledge distribution. At the top of my network was the spotter, whose computations and cognition was integral to the functioning of the network. This is very similar to the role played by Brett, the point-man of our caravan, whose job it was to make sure that all members of the caravan got to the correct place in a safe manner. Also, in each of these networks the tasks were allocated amongst the members so that the network would be able to function as smoothly as possible.
In conclusion, both of these networks were interesting experiments in cultural computation. If you would like to find out more, please check out the links at the bottom of this page.
Network Playa Paper ..:PDF:.. ..:DOC:..
Audio from caravan ..:MP3:..








